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python 游戲網絡庫

錢琪琛1年前6瀏覽0評論

Python 游戲網絡庫是開發游戲網絡服務端的強大工具。可以使用它創建游戲服務器,實現真實時間多人游戲,使游戲更加有趣。

Python 游戲網絡庫擁有眾多優點,例如:

  • 易于學習和使用
  • 強大的網絡支持,可以處理大規模并發連接
  • 穩定性高,擁有完善的錯誤處理機制
  • 可擴展和定制性強,可以根據需求編寫自定義的協議和處理函數

下面是一個簡單的 Python 游戲網絡庫實例。

import socket
import select
HOST = '10.0.0.1'
PORT = 8877
server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server_socket.bind((HOST, PORT))
server_socket.listen(5)
sockets_list = [server_socket]
clients = {}
print(f'Listening for connections on {HOST}:{PORT}...')
def receive_message(client_socket):
try:
message_header = client_socket.recv(1024)
if not len(message_header):
return False
message_length = int(message_header.decode('utf-8'))
return {'header': message_header, 'data': client_socket.recv(message_length)}
except:
return False
while True:
read_sockets, _, exception_sockets = select.select(sockets_list, [], sockets_list)
for notified_socket in read_sockets:
if notified_socket == server_socket:
client_socket, client_address = server_socket.accept()
user = receive_message(client_socket)
if user is False:
continue
sockets_list.append(client_socket)
clients[client_socket] = user
print(f'Accepted new connection from {client_address[0]}:{client_address[1]}, username: {user["data"].decode("utf-8")}')
else:
message = receive_message(notified_socket)
if message is False:
print(f'Closed connection from {clients[notified_socket]["data"].decode("utf-8")}')
sockets_list.remove(notified_socket)
del clients[notified_socket]
continue
user = clients[notified_socket]
print(f'Received message from {user["data"].decode("utf-8")}: {message["data"].decode("utf-8")}')
for client_socket in clients:
if client_socket != notified_socket:
client_socket.send(user['header'] + user['data'] + message['header'] + message['data'])
for notified_socket in exception_sockets:
sockets_list.remove(notified_socket)
del clients[notified_socket]

在這個例子中,我們使用了 select() 函數來監聽多個套接字,并用一個while循環來不斷接受和發送消息。

Python 游戲網絡庫是游戲開發中非常重要的工具,它可以簡化網絡編程,降低開發難度,提高開發效率。