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cocosproject.json

林子帆1年前8瀏覽0評論

cocosproject.json是Cocos Creator項目的配置文件,可以用來指定項目的一些設置和屬性。在Cocos Creator中,可以打開“Project Settings”窗口來修改和編輯cocosproject.json文件。

以下是一個基本的cocosproject.json文件的示例:

{
"package_name": "com.example.game",
"name": "My Game",
"version": "1.0.0",
"orientation": "landscape",
"landscape": {
"left": "res/raw-iphone/Default.png",
"right": "res/raw-iphone/Default@2x.png",
"hd": "res/raw-iphone/Default-568h@2x.png"
},
"web_orientation": "landscape",
"loading_scene": "db://assets/resources/scenes/loading.fire",
"start_scene": "db://assets/resources/scenes/game.fire",
"debug_mode": 1,
"js_flags": [
"--optimize",
"--no-warnings",
"--stack-size=65536"
],
"js_engine_type": 1,
"partitions": [
{
"name": "main",
"path": "src"
}
],
"android_settings": {
"orientation": "landscape",
"permissions": [
"android.permission.INTERNET"
]
},
"ios_settings": {
"orientation": "landscape",
"valid_archs": [
"armv7",
"arm64",
"x86_64"
],
"info_plist": {
"CFBundleDisplayName": "My Game",
"UILaunchStoryboardName~ipad": "LaunchScreen-iPad",
"UILaunchStoryboardName~iphone": "LaunchScreen-iPhone"
}
},
"publish_settings": {
"platform": [
"android",
"ios"
],
"exclude_modules": [
"physics",
"tiledmap"
],
"orientation": "landscape"
}
}

在這個示例中,我們可以看到文件包含了許多設置和屬性,例如包名,游戲名稱,版本號,方向,啟動場景等等。在這個文件中,我們還可以指定我們的游戲要構建成哪些平臺、哪些模塊要被排除等等。

總的來說,使用cocosproject.json文件可以幫助我們更好地管理我們的項目,使得屬性和設置更加一致和可維護。