cocosproject.json是Cocos Creator項目的配置文件,可以用來指定項目的一些設置和屬性。在Cocos Creator中,可以打開“Project Settings”窗口來修改和編輯cocosproject.json文件。
以下是一個基本的cocosproject.json文件的示例:
{ "package_name": "com.example.game", "name": "My Game", "version": "1.0.0", "orientation": "landscape", "landscape": { "left": "res/raw-iphone/Default.png", "right": "res/raw-iphone/Default@2x.png", "hd": "res/raw-iphone/Default-568h@2x.png" }, "web_orientation": "landscape", "loading_scene": "db://assets/resources/scenes/loading.fire", "start_scene": "db://assets/resources/scenes/game.fire", "debug_mode": 1, "js_flags": [ "--optimize", "--no-warnings", "--stack-size=65536" ], "js_engine_type": 1, "partitions": [ { "name": "main", "path": "src" } ], "android_settings": { "orientation": "landscape", "permissions": [ "android.permission.INTERNET" ] }, "ios_settings": { "orientation": "landscape", "valid_archs": [ "armv7", "arm64", "x86_64" ], "info_plist": { "CFBundleDisplayName": "My Game", "UILaunchStoryboardName~ipad": "LaunchScreen-iPad", "UILaunchStoryboardName~iphone": "LaunchScreen-iPhone" } }, "publish_settings": { "platform": [ "android", "ios" ], "exclude_modules": [ "physics", "tiledmap" ], "orientation": "landscape" } }
在這個示例中,我們可以看到文件包含了許多設置和屬性,例如包名,游戲名稱,版本號,方向,啟動場景等等。在這個文件中,我們還可以指定我們的游戲要構建成哪些平臺、哪些模塊要被排除等等。
總的來說,使用cocosproject.json文件可以幫助我們更好地管理我們的項目,使得屬性和設置更加一致和可維護。