HTML5的水果忍者游戲是一款十分流行的游戲,它的代碼也是值得學習的。下面,我們來一步步的分析這個游戲的代碼。
首先,我們需要在HTML文檔的頭部引入相關的CSS和JavaScript文件。
<head> <link rel="stylesheet" href="style.css"> <script src="jquery.min.js"></script> <script src="jquery-ui.min.js"></script> <script src="jquery.ui.touch-punch.min.js"></script> <script src="main.js"></script> </head>其次,我們需要建立一個游戲畫布,并定義它的樣式和事件。
<canvas id="canvas" width="480" height="320"></canvas> <style> #canvas { border: 1px solid black; } </style> <script> var canvas, ctx; $(document).ready(function() { canvas = document.getElementById("canvas"); ctx = canvas.getContext("2d"); canvas.addEventListener("touchstart", function(event) { event.preventDefault(); onTouchStart(event); }, false); canvas.addEventListener("touchmove", function(event) { event.preventDefault(); onTouchMove(event); }, false); canvas.addEventListener("touchend", function(event) { event.preventDefault(); onTouchEnd(event); }, false); canvas.addEventListener("mousedown", onMouseDown, false); canvas.addEventListener("mousemove", onMouseMove, false); canvas.addEventListener("mouseup", onMouseUp, false); }); </script>接著,我們需要定義游戲元素的類,在這里分別是水果、炸彈和刀光。
<script> function Fruit(type, x, y, velocity) { this.type = type; this.x = x; this.y = y; this.velocity = velocity; this.draw = function(ctx) { ctx.drawImage(this.type.image, this.x, this.y); } } function Bomb(x, y, velocity) { this.x = x; this.y = y; this.velocity = velocity; this.draw = function(ctx) { ctx.drawImage(bombImage, this.x, this.y); } } function Slash(x, y, angle, length) { this.x = x; this.y = y; this.angle = angle; this.length = length; this.draw = function(ctx) { ctx.strokeStyle = "white"; ctx.lineWidth = 5; ctx.beginPath(); ctx.moveTo(this.x, this.y); ctx.lineTo(this.x + this.length * Math.cos(this.angle), this.y + this.length * Math.sin(this.angle)); ctx.stroke(); } } </script>最后,我們需要定義游戲的主函數,并在其中定義游戲的循環以及每一幀的處理。
<script> function main() { var fruits = []; var bombs = []; var slashes = []; var score = 0; var highScore = parseInt(localStorage.getItem("score")) || 0; setInterval(function() { ctx.clearRect(0, 0, canvas.width, canvas.height); updateFruits(fruits, bombs, slashes); updateBombs(bombs); updateSlashes(slashes); drawFruits(fruits); drawBombs(bombs); drawSlashes(slashes); drawScore(score, highScore); }, 1000 / 60); setInterval(function() { addFruit(fruits); }, 1000); setInterval(function() { addBomb(bombs); }, 5000); $(document).keydown(function(event) { if(event.which == 32) { addSlash(slashes); } }); $("#canvas").swipe({ swipe: function(event, direction, distance) { addSlash(slashes); } }); } $(document).ready(function() { main(); }); </script>以上就是HTML5水果忍者游戲的代碼詳解。通過這個例子,我們可以學習到很多關于HTML5游戲開發的知識,如動畫、事件處理和移動端適配等。希望大家可以通過這個例子掌握更多的前端開發技巧。
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