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html5打地鼠源代碼

阮建安2年前7瀏覽0評論

HTML5 打地鼠源代碼是一款小游戲的源代碼,它采用了 HTML5 技術,并以經典的打地鼠游戲為藍本,讓玩家在網頁上體驗游戲的樂趣。

下面是 HTML5 打地鼠源代碼,其中使用了 pre 標簽來標記代碼,方便顯示。

<!DOCTYPE html>
<html>
<head>
<title>打地鼠</title>
<style>
.hole {
width: 50px;
height: 50px;
background-image: url('hole.png');
background-position: center center;
background-repeat: no-repeat;
border: 1px solid black;
}
.active {
background-image: url('mole.png');
}
</style>
</head>
<body>
<div id="game"></div>
<script>
const game = document.querySelector('#game');
let score = 0;
let timeLeft = 10;
function randomTime(min, max) {
return Math.round(Math.random() * (max - min) + min);
}
function randomHole(holes) {
const idx = Math.floor(Math.random() * holes.length);
const hole = holes[idx];
if (hole === lastHole) {
return randomHole(holes);
}
lastHole = hole;
return hole;
}
function peep() {
const time = randomTime(200, 1000);
const hole = randomHole(holes);
hole.classList.add('active');
setTimeout(() =>{
hole.classList.remove('active');
if (timeLeft >0) {
peep();
}
}, time);
}
function startGame() {
score = 0;
timeLeft = 10;
scoreBoard.textContent = score;
countdown();
peep();
setTimeout(() =>{
gameOver();
}, 10000);
}
function countdown() {
const timeInterval = setInterval(() =>{
timeLeft--;
timeLeftDisplay.textContent = timeLeft;
if (timeLeft === 0) {
clearInterval(timeInterval);
}
}, 1000);
}
function bonk(e) {
if (!e.isTrusted) return;
score++;
this.classList.remove('active');
scoreBoard.textContent = score;
}
function gameOver() {
alert(`Game over! Your final score is ${score}.`);
}
const holes = document.querySelectorAll('.hole');
let lastHole;
const scoreBoard = document.createElement('div');
scoreBoard.textContent = score;
document.body.insertBefore(scoreBoard, game);
const timeLeftDisplay = document.createElement('div');
timeLeftDisplay.textContent = timeLeft;
document.body.insertBefore(timeLeftDisplay, game);
startButton = document.createElement('button');
startButton.textContent = 'Start';
document.body.insertBefore(startButton, game);
startButton.addEventListener('click', startGame);
holes.forEach(hole =>hole.addEventListener('click', bonk));
</script>
</body>
</html>