HTML5完整飛機大戰代碼是一份用HTML5實現的小游戲代碼,它可以用于展示HTML5的一些基本語法和功能。以下是完整的代碼:
<!DOCTYPE html> <html> <head> <title>HTML5 完整飛機大戰代碼</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="stylesheet" type="text/css" href="style.css"> </head> <body> <canvas id="canvas" width="480" height="720"></canvas> <script src="main.js"></script> </body> </html>
上面的代碼中,我們定義了一個HTML文檔,并添加了標題、meta標簽和樣式表鏈接。此外,還在body標簽中定義了一個canvas元素和一個JavaScript文件的導入語句。
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var width = canvas.width; var height = canvas.height; var player = { x: width / 2 - 50, y: height - 100, width: 100, height: 100, speed: 5, image: new Image() }; player.image.src = 'res/player.png'; var enemies = []; var enemySpeed = 1; function drawPlayer() { ctx.drawImage(player.image, player.x, player.y, player.width, player.height); } function updatePlayer() { if (keys.isLeft) { player.x -= player.speed; } else if (keys.isRight) { player.x += player.speed; } if (player.x< 0) { player.x = 0; } else if (player.x + player.width >width) { player.x = width - player.width; } } function drawEnemies() { for (var i = 0; i< enemies.length; i++) { var enemy = enemies[i]; ctx.drawImage(enemy.image, enemy.x, enemy.y, enemy.width, enemy.height); } } function updateEnemies() { for (var i = 0; i< enemies.length; i++) { var enemy = enemies[i]; enemy.y += enemySpeed; if (enemy.y >height) { enemies.splice(i, 1); i--; } } } function generateEnemies() { var enemy = { x: Math.random() * (width - 50), y: -50, width: 50, height: 50, speed: enemySpeed, image: new Image() }; enemy.image.src = 'res/enemy.png'; enemies.push(enemy); } setInterval(generateEnemies, 1000); function clearCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); } function draw() { clearCanvas(); drawPlayer(); drawEnemies(); } function update() { updatePlayer(); updateEnemies(); } function gameLoop() { draw(); update(); requestAnimationFrame(gameLoop); } gameLoop();
以上是JavaScript部分的代碼,主要實現了游戲的邏輯和運行。在此代碼中,我們首先獲取了canvas元素和其上下文,然后定義了玩家、敵人和游戲循環函數。在循環函數中,我們不斷地調用繪制和更新函數來實現游戲的運行。同時,我們也添加了敵人產生的定時器,每秒鐘產生一個敵人來增加游戲難度。
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